Cage estimates that the game has roughly as much content as five feature films. “We don’t have ‘game over’ situations,” says Cage. “If you die as one character, you can play through to a different ending with the others. We saw the game as a journey, not like a series of obstacles that you need to go through. The point is for the experience to change when you change your actions.”
“Workspace Unlimited organzation, founded by Thomas Soetens [new media artist] and Kora Van den Bulcke [architect], is a mobile laboratory and creation space dedicated to experimental new media production and research, situated at the point where art, architecture and digital technologies converge to create new contexts of hybrid and augmented reality. “
“A typographic experiment playing with the “Parallax Effect”, light-perspective distortion and shadow. The final piece was an intallation in a cubed room, combining a rotating light source and dispersed, hanging pixel-blocks in order to project words on the surrounding walls.”
By Max Parsons and Arran Gregory
“New illustrations for the latest issue of beef Magazine…”
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Pixelgarten
A team of eight artists working part-time on the internal project then built a custom rig for the Emily character, captured O’Brien’s performance with video and applied it to the CG character with its proprietary facial animation solution. Once the capture and rigging processes were finalized, the 90-second animation took just one week to complete.
Gnarls Barkley, “Whos Gonna Save My Soul”
Peter Ciccariello is an cross-genre poet, artist, and photographer, who is fascinated by words and the unbreachable spaces between things. His current interests are in experimenting with the melding of text and images in virtual worlds.
“Ces arbres reposent sur une arborescence complexe composée des lettres de l’alphabet.”
//
language crawls thru tree tunnels
unknotting calibrated moist
interfaces of cambium cognition
//
the canvas was talking to the easel at the antique mart
saying: u remember whn others used to paint us?
hah, then the humans used to do the 3D!
well damn if now it ain’t doing itself!
Writing.3D Editor’s Introduction:
“…a three-dimensional text – whether it be presented in the immersive reading environment of a Cave, a game space, a QuickTime video, or a Javascript poem – requires an adaptive flexibility that we might even call a new mode of reading, a ‘deep reading.’ “
Spore:
…a simulation that
“ranges from the molecular phase to the galactic phase”
[DICE 2007 Summit speech]
The Scalable City is a set of projects that explore the externalization of algorithmic approaches to urbanization which intersect with geographic, political, economic and aesthetic zones of conflict.
Bob Stein, new media pioneer, creater of TK3, interviewed in Halo by “This Spartan Life” about future of the book as a networked, media rich, mutating, 3D navigatable space.
Bob Stein: “The much more significant issue about the book of the future is that they will be networked, and won’t be frozen; they’ll change over time, quite rapidly…[and re: Muriel Cooper's work on navigable 3D space]…To be able to walk around in a book this way will be brilliant.”
Robert Bowen : Textscapes
Bowen: “All the images have one thing in common: they are created with typographical symbols and they function both as pictures and as texts. Ultimately for me they are virtual images of virtual things.”
[Source: Wands, B. (2006). Art of the Digital Age. London: Thames & Hudson. ]

























































The Scalable City is a set of projects that explore the externalization of algorithmic approaches to urbanization which intersect with geographic, political, economic and aesthetic zones of conflict.