“…we must elaborate a concept of the contingency of laws that is fundamentally distinct from the concept of chance.” Meillassoux (After Finitude. 2008. p.100)
“By their very nature as a real-time medium,
action video games penalize the player who stops
to reflect. Indeed, no real-time medium—including
film, television, and radio—permits time to reflect
(28). The one communication technology that does
provide time to reflect is the written word…Whereas
reading is associated with reflection, television
is associated with impulsivity…
there is evidence that visual technology
inhibits imaginative response.”
Scott Rettberg. Communitizing Electronic Literature. Spring 2009. v3 n2. DHQ: Digital Humanities Quarterly
“A lot of poets are working audiovisually and yet they really get validated only once they start publishing books.”
Caroline Bergvall in conversation with Sophie Robinson – HOW2
“Imagine there were input devices which could allow text to know if and how it is being read – how would this change the reading experience?”
David Denby. Sept. 12.2005. The Moviegoer : The New Yorker
“You just can’t squeeze life into a package. It’s going to ooze out here and there. I think it’s terribly important to be aware of this. Not to be aware of it may lead to an overevaluation of rules and techniques, a tendency to distort and ignore life when it doesn’t fit nicely into your system or theory.”
William Bernbach, “Sometimes I play Things I never heard Myself” in Bierut, Michael. Looking closer 3: classic writings on graphic design. 1999. Page 150