“Kontaktschmelze (contact fusion) is the first work using our concept of the ‘boolean camera’. To make use of 3d cg space in a uniquely digital way, space is not cut by a projection of a plane onto a 2d screen anymore: instead, we ‘look’ through the cutting shape of a 3d object to realise the shape of another.
It also employs a remix concept that could be called ‘database modeling’: no modeling has been done, all 3d objects have been downloaded from free resources on the web.”
“You just can’t squeeze life into a package. It’s going to ooze out here and there. I think it’s terribly important to be aware of this. Not to be aware of it may lead to an overevaluation of rules and techniques, a tendency to distort and ignore life when it doesn’t fit nicely into your system or theory.”
William Bernbach, “Sometimes I play Things I never heard Myself” in Bierut, Michael. Looking closer 3: classic writings on graphic design. 1999. Page 150












