“By their very nature as a real-time medium,
action video games penalize the player who stops
to reflect. Indeed, no real-time medium—including
film, television, and radio—permits time to reflect
(28). The one communication technology that does
provide time to reflect is the written word…Whereas
reading is associated with reflection, television
is associated with impulsivity…
there is evidence that visual technology
inhibits imaginative response.”


Cage estimates that the game has roughly as much content as five feature films.  “We don’t have ‘game over’ situations,” says Cage. “If you die as one character, you can play through to a different ending with the others. We saw the game as a journey, not like a series of obstacles that you need to go through. The point is for the experience to change when you change your actions.”


“Workspace Unlimited organzation, founded by Thomas Soetens [new media artist] and Kora Van den Bulcke [architect], is a mobile laboratory and creation space dedicated to experimental new media production and research, situated at the point where art, architecture and digital technologies converge to create new contexts of hybrid and augmented reality. “


gamer-face film using errol morris’ interrotron


levelHead is a spatial memory game by Julian Oliver.

levelHead uses a hand-held solid-plastic cube as its only interface. On-screen it appears each face of the cube contains a little room, each of which are logically connected by doors.

In one of these rooms is a character. By tilting the cube the player directs this character from room to room in an effort to find the exit.

The Unfinished Swan :: Ian Dallas

The Unfinished Swan is a first-person painting game set in an entirely white world.
Players can splatter paint to help them find their way through an unusual garden.

“The ZEN STATION is a bio-feedback controlled game for two players.
The heartrate and the blood oxygen level of both players are measured in realtime using sensor technology.

The goal of the game is to beat the antagonist simply by being cool.
Whoever manages to stay calmer over a period of time wins the game.”



Noxious Sector, in collaboration with Deluge Contemporary Art, is proud to host the 2008 World Telekinesis Competition — a first of its kind event, in which teams from around the world will compete to psychically influence the behavior of a candle. Players are not expected to be physically present during competition, but rather will compete remotely from their home locations around the world. The World Telekinesis Competition is an open event, and all teams who satisfy the submission requirements will be included in the competition. Please consult the schedule for match times and results. Team profiles will be posted in accordance with registration policy. Please consult the Call for Participation for further details.


“Project Epoc is a headset that uses a set of sensors to tune into electric signals naturally produced by the brain to detect player thoughts, feelings and expression. It connects wirelessly with all game platforms from consoles to PCs.”

Spore:

…a simulation that
“ranges from the molecular phase to the galactic phase”
[DICE 2007 Summit speech]