2000 – ? : Dreaming Methods

Like the tentacles or root system of a macabre plant, Dreaming Methods (a website developed by programmer-poet Andy Campbell often with primary collaborator/partner videographer Judi Alston) distributes audacious and sensual digital fiction thru multiple media: browsers, apps and pdfs. Its vision is disturbing yet never horrific: conspiracy theories, incest, suicides, rape, dreams, runaways, amnesiacs. Brooding soundscapes. Destabilizing (often impeccable) interactivity. Dreaming Methods provokes a gliding psychotic trance.

Info dribbles thru the stale air of decaying flats, the polluted breezes of derelict rail-lands, infected with casual malice, ripe with stories. Each work sutures vignettes of eerie tranquility with implied violence, trauma scenes. Its like being paralyzed and a bit stoned. There is always a story about someone who might have`done something, but no one is ever seen. No faces appear. Time shatters into melancholic shards. Psychosis is just off-screen.

Words seep out of furniture. Their meanings as fragmentary and ephemeral as dust. Chapter readings often require fulfillment of goals. Readers become players as they are played (sustained and engaged, drawn in and drawn upon). Scale shifts frequently: rooms zoom into details. The edge of a decaying mattress. An old calculator. Text is swimming everywhere. Memories saturate space, as if molecules were tongues. The system is permeated with stories all the way down. Yet even proximity cannot resolve the palpable abiding sense of alienation.

Dreaming Methods is a creepy excursion into the hypnagogic trenches: part waking, part wonder, part abyss. It is also an exercise in sustained stylistic grace and a profound engagement with digital literature. Over a decades`work, Andy Campbell has succeeded in developing a signature that combines sophisticated coding, narrative torque and aesthetic fastidiousness. It has a bit of the glitch of hi-res.net during their donnie darko days before they got totally branded. On Dreaming Methods, the work aims not to sell or to shock but to shelter in homage, lost memories, latent dreams, bits and bandwidth, esoteric audio-visuals and intricate code. Swaying between being lost and feeling loss, it iterates (and exits) loops both computationally and emotionally.

Category: 3D, kinetic, multimedia Comments Off

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