Human-Mind-Machine
Human-Mind-Machine is retro in two senses. First: it’s totemic. Second: it uses loops to generate beats that syncopate.
It reconciles animist and mechanist philosophy by visually combining cardiac palpitations with repetitive pneumatics.
I keep my kitchen at 5 degrees above zero. Steam hovers in it like
clouds. I am trying to freeze the downstairs neighbor out. His smoke
rising into my closet. his fried onions mingling with my toothpaste. We
know each other well. breathing and farting in the same tight pool.
Sharing the vectors of savage necessity. Trading the secret chemicals
that intertwine blood. nothing is too much. except language. we do not
speak. can never speak. there is nothing between us except smells. and
those as mechanical as wind. …

Free(dumb)
Poetry is any rare thing that goes deep as a randomized apparatus for exultation.
Free(dumb) does not do that, but it has aspirations:
to develop a species of text with texture, weight, depth, mobility, and
emotive mutations.
It’s a micro-manifesto on routine determinism.

pLife
Mounds of pixel clay massaged into formations and made to hover and mutate. Words as malleable tactile contortionist critters.
It’s a testament to the strength of contemporary software that this 3
min. 30 sec. opus was all made today. I even took the afternoon off to
do some babysitting. Creation cannot get more relaxed and pleasurably
inane than this. I exist in an exultant oasis of excess CPUs. (UPDATE:
sigh, i ended up polishing the damn thing for an evening but the
original rough version –which to my mind is more charming — is here).
This one goes out to all the taggers, bombers and graffiti dogs.
Clik on image to see it.

Engima
The synthesis of virtual and physical realities is pretty normal
these days. But I’ve always been confused about the fundamentals of
existence. Why does anything exist? What makes it? How?
Well of course I don’t have answers. Just a mild 56.42 second contribution to the confusion.
An enigmatic engine: an engima.
Clik on the image to see the Engima demo.

Muddy
Events seep toward an unseen horizon. Things get muddy. Other things get clear. Sound moves thru everything.
Tonite I was mucking about in Mudbox. I just received a 14 month license courtesy of NT2 labs. (Big shoutout of thanks to Daniel!). Mudbox is just as much fun as a bucket and a shovel at the beach for a 6 year old.
Click on image to see the demo.

Eula
A semi-sardonic pessimistic remake of the fine-print of end user license agreements.
This constitutes another example of what could be called ‘incestuous
interactivity’ or ‘cybernetic synaesthesia’. These terms arise from a
cursory reading of Rudolf Arnheim’s Film as Art.
Arnheim, writing at the birth of the talkies, contended that sense
modalities of sound and vision were incapable of unifying in film.
Absurdly, I took that (already-defeated idea) as a challenge.
Basically, the computer interface interacts with itself, it feeds
values from sound into the visuals. This technique is often used in
screensavers and vjing apps. It’s become normative for digital viewers
to experience interactivity that crosses sensory modalities (from sight
to sound, sound to touch, touch to sound) a whirlwind action of
interpenetrant data occurs. Synchronization emulates organic responses:
a loud noise makes an animal cringe, the sea sponge retract, and in
this interface, text bounces along changing font and size.
As usual click on image below to view demo:

Pomo
Simple as simple:
an array of words assembled during a course on posthumanism
triggered by a tiny sine wave slush beat.
New feature: number of words auto-manipulated on its
own slider and inversely mapped to the pause time before next batch of
words. In other words, more words means more reading time; number of
words is randomized within a 1 to 10 limit.
As usual in this inverted era: sound peak triggers blur level, font and word change.
No interactivity and click on image to see demo

Home
: a tiny post for a tiny day
the drudgery and joy of daily events blur together
our life are lists of tasks
sound influences focus
monotony entrances
Interactivity Note: again no interactivity. The passive reader is given the opportunity to immerse.
Click on image to view demo
Next
A typographic trilogy devoted to grouchy paradoxes.
Symmetry between form and content.
Migratory passages of tranquility in the center.
Hard brittle crunchy edges.
Simple satisfying psychological candy.
Code loop variations.
Click on image to see it:

Warning: No interactivity, none. Yes, you are really helpless. Hide all GUIs.
YHCHI Homage Automatum
After working a bit with the prototype Sound-Seeker I
realized it could potentially pull off a reasonable emulation of those
pre-eminent digital poetic pranksters with the inimitable-style: Young-Hae Chang Heavy Industries (Marc Voge and Young-Hae Chang).
Yes it can. It emularts.
Interactivity Note: As always, its been optimized to
run sweetly all by itself so to just watch it run, use the full screen
button and then slide mouse off-screen to hide control GUI. But if by
any chance, the reading is too slow or too fast, sliders exist for
changing the beat threshold (its sensitivity to the beat) and [NEW] the pause between words (the minimum time of visibility). The font list comes from your computer.
Click on image to test-out the demo:

Glider - Language as Life
Key thoughts re-emerge, recycled inside the brain. For me, for many
years, I’ve been concerned with how life organizes itself. I suspect it
is done through language. At the skin between beings, where the
activity of proto-perception occurs, things meet things, explore them
with whatever sensory capacities they have and generate some way of
communicating their perceptions thru energy to their interiors.
Language is the word we humans have for that communicating between or
within things.
Enuff said: I adapted one of my essays into a set of parable-style
aphorisms on the subject and set it over video of water spiders and a
gliding shot toward a dead tree whose flesh is caressed by light
reflected off lake water.
In this example, the sound does not cut the video. The sound fires the
words in a sentence sprawl beneath the video. Gives a pause for
reading, then beat by beat brings word by word the next sentence to
life.
Interactivity Note: I fully advocate just sitting back
and watching it play. It’s setup and tuned for auto-animation at a
somewhat feasible rate. But, fyi ….Added, info on what line is being
displayed, and viewer can go to previous line with right-arrow or left
arrow to next phrase. Holding the down-arrow key flicks thru phrases.
As before, the user/viewer can control reading rate using the cut
threshold slider. In this case, its possible to turn off the beat-synch
by sliding the slider to the right all the way and then read at your
leisure (if there is any leisure in a browser-based pre-apocalyptic
info-saturated universe) using the down arrow to retrieve the next
words. Holding the down-arrow button down just zips thru the lines and
is very efficient at zooming around thru the text if your proclivities
run in the entropic direction.

Screenshot of 'Glider'. Click on image to see demo.
HELL-o-ween
Occasionally, the gap between personality and thought becomes an
abyss. Integrity gets a little thick and crusty. Mask-makers and
make-up marketers are well aware of this fact. Halloween is the holiday
where the libidinal discharge of this gap takes form.
I am an official boycotter of halloween, but enjoy a little
Hell-o-ween. The following example uses a glitch-track (composed in
Ableton) to fire jump-cuts thru a video (of my girlfriend drawing on
her face with kid’s makeup - it was her idea!) and an array of words (a
tiny poem on the subject of masks and integrity). At each jump, a small
subset of the poem is chosen, words are set one to a line and a new
font is randomly chosen from the archives, drop-shadow is added for
that ubiquitous blend-in feel-good feel. As the piece loops the poem
reoccurs but very very rarely with exactly the same fonts or line
lengths or same video frame.
My friend Janusz accurately referred to this as “pretty fucking strange, captivating and disturbing.”
Interactivity Note: Viewers can control the cut
threshold or volume which controls the speed of reading using a slider
in upper right hand screen-corner. Roll off screen to have controls
disappear.

Screenshot of 'Hell-o-ween'. Click on image to see demo.